tag:blogger.com,1999:blog-1654533831848812867.post3257089650640651535..comments2023-03-21T07:39:49.594-07:00Comments on Complete Python OpenGL examples: Render to Texturebasti_79http://www.blogger.com/profile/03249856320601693214noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-1654533831848812867.post-69033919822997230462013-04-06T06:36:38.267-07:002013-04-06T06:36:38.267-07:00Hello
Maybe you could help me. I am trying to do ...Hello<br /><br />Maybe you could help me. I am trying to do lens distortion on multiple view port in pyopengl. I heard<br />this can be do with render to texture. How could I modify code to accomplish that.<br /><br />Thank you.Tonderaihttps://www.blogger.com/profile/09887591877966197091noreply@blogger.comtag:blogger.com,1999:blog-1654533831848812867.post-44309990818966529362013-04-05T22:56:31.118-07:002013-04-05T22:56:31.118-07:00Hello
I have been trying to do optic distortion ...Hello <br /><br />I have been trying to do optic distortion using render to texture. How could I use the code to do different<br />modes of distortions on rendered graphics?<br /><br />Cheers.Tonderaihttps://www.blogger.com/profile/09887591877966197091noreply@blogger.comtag:blogger.com,1999:blog-1654533831848812867.post-7337614799604963062012-03-25T13:06:17.478-07:002012-03-25T13:06:17.478-07:00In some new PyOpenGL implementation (3.0.1 here), ...In some new PyOpenGL implementation (3.0.1 here), you have to change <br /><br /> glGenFramebuffers(1,fbo)<br /><br />to <br /><br /> glGenFramebuffers(1) #,fbo)<br /><br />to make this work.<br /><br />Otherwise, a nice Demo. Thanks !Anonymousnoreply@blogger.com